Tips
10
General
During Pursuit, watch the screen to know which ramp to shoot and destroy the car (completes the mode).
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You can select which mode is lit with the left "fire button". Safecracker will help you light locks. Manhunt when you are collecting them.
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Continuously looping the left ramp will award 500k plus for the duration of the ball.
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Completing the Meltdown captive ball in normal play awards Double Bonus. If many modes have been played in a ball, this can be important.
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When your locks are lit, the mode start shot is always the Sniper Tower.
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If you have made decent progress in modes, DON'T TILT!
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Collect 7 crime scenes to get an extra ball.
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During Bad Impersonator, on a game with missing target lights, you can still determine which targets to shoot by looking at the screen.
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After a skillshot, you can drain if the drainshield is still active, and try to get a 2nd skillshot. Be careful, there's no grace period!
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Multiball
Completing JUDGE to light locks at left ramp. Hole behind D safely spots letters. During multiball. left ramp lights jackpot behind D.
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Resources
1
Pinball Primer
Pinball Primer
OPDB
Details
Specs
Type: Solid State Electronics
Display: Dot matrix
Players: 4
Flippers: 4
Ramps: 4
Multiballs: 6
Cabinet: Wide body
Platform: Williams WPC (DCS)
Score Breakdown
Game Design: 8.1
Artwork: 8.3
Sounds/Music: 7.5
Other: 7.9
Community
967 owners
717 wishlisted
Design Team
Game Design:
John Trudeau
Engineering/mechanics:
Ernie Pizarro
Software:
Jeff Johnson
Artwork:
Kevin O'Connor
Animation:
Eugene Geer, Scott Slomiany
Sound:
Paul Heitsch
Music:
Paul Heitsch, Vince Pontarelli
Callouts:
Rich Karstens, Tim Kitzrow
"I am the Law"
COMIC
DYSTOPIAN
FANTASY
Police
SCI-FI