Tips
7
General
Hitting the action button will change where the ball is diverted to after hitting a ramp. A flasher on the left or right side of the playfield will slowly strobe to indicate which side of the playfield ramp shots will be diverted to.
6
via PinTips
Short plunge to the upper flipper and hit the upper scoop or left ramp for skill shot. Inner loop can be hit as well and will award super skill shot if ramp/scoop is hit after.
4
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Song mode determined by greatest amt of colored records. Shoot flashing to lock in solid. RUSH Targets shuffle flashing records' colors.
2
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The rainbow records will light after finishing a mode. (Beware old code was different so old tutorials likely might say outdated information).
2
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When playing a song mode, the record shots that were lit in its color (or rainbow) will remain lit, and will award 2x song award scoring.
1
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Premium and LE: If you have 1 ball locked in Far Cry it will always kick out the bottom and never to the side
1
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If you have a weapon and are close to starting a multiball, wait until you start multiball to use the weapon as it will spot all shots in the mode as well as multiball. Works for all mode/multiball combos except limelight & red barchetta
1
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Details
Specs
Type: Solid State Electronics
Display: LCD
Players: 4
Flippers: 3
Ramps: 3
Multiballs: 6
Cabinet: Normal
Platform: Stern SPIKE 2 System
Community
302 owners
194 wishlisted
Design Team
Game Design:
John Borg
Engineering/mechanics:
Elliot Eismin
Software:
Raymond Davidson, Tim Sexton
Artwork:
Michael Barnard
Animation:
Chuck Ernst, Paul Chamnankit
Sound:
Bob Baffy
Callouts:
Alex Lifeson, Ed Robertson, Eric Leiderman, Geddy Lee
BIRD
music
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