Texas Pinball Festival 2026

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Kickback is relit at right standup, but requires multiple shots on subsequent relights.
Press LLRLL before plunging for a secret upper flipper skill shot on the loop/ramp. Press RRLRR to cancel.
Left loop lights locks at engine. Hit engine shot 3 times to start multiball. Jackpots are side ramp and side loop.
From left flipper you can shoot the Snikt target (up the middle to the right of Wolverine shot) This increases your playfield multiplier.
If the ball goes to the plunger, from a soft R orbit shot, let it autoplunge. You'll get a chance to shoot the R ramp …
Disco multiball is started via the left spinner. It's 60 spins at first, then 120, etc. This can't be combined with battles or quests.
Locks can be stolen!
Ball shot into saucer stays locked and resets 3 inline drop targets in front of ball. Knock all 3 targets down to release ball.
Light the spinner by hitting the rightmost standing target.
Flipping the Floppers at the Flip Flop targets will Flip the Flops.
After you’ve flipped all four targets or flopped all four targets in the same direction, hit the left or right posts next to target bank.
Collect lit body parts to adv. playfield multiplier by 1x for each part. Once a part is complete, a ramp will flash to start multiball.
Playfield is double whatever the current x value is during multiball, for example, 4 parts collected = 5x in single play, 10x in multiball
Shooting 123 drops in order adds a letter to each part but beware outlane drains. All parts collected lights varitarget for 500k
Upper rollovers & outlanes = 10K. Saucers = 5K. Lite 100 point pops with side rollovers.
Advance reels to 3 Yukon Bars (Special=EBs) with skill shot buttons, stand-ups, rollovers. Collect at either saucer or center stand-up.
The key to big Scores is to get the 20k Bonus with first Ball. This is carried over from Ball to Ball and ist not …
Shoot the inline drops to add value to the left orbit spinner. Milk that spinner and collect letters in the center saucer.
Beware the gap between the two left "scissor" flippers. A ball that passes in between drains in the most embarrassing way!
Shoot chum bucket repeatedly, once chum bucket is full, hit pop up fin to attach harpoon - If miss fin, relight by hitting left ramp …
A set of 3 Shark Tower targets lights a set of 5 Beachgoers, one per shot. Extra ball at 8 Beachgoers collected, Rescue Multiball at …
An orange blinking center button means the left outlane ball save is ready (“life ring”). Only press it when appropriate.
Aim for the green stand up target on left side of playfield when timer above 30 seconds to increase multiplier to 5x. Not active below …
When time has expired get ball to left flippers for shot at lower right stand up target to add 15 seconds back onto timer to …
Work the drop targets to continue to add time to the clock to extend play in time based gameplay.
Completing JUDGE to light locks at left ramp. Hole behind D safely spots letters. During multiball. left ramp lights jackpot behind D.
During Pursuit, watch the screen to know which ramp to shoot and destroy the car (completes the mode).
You can select which mode is lit with the left "fire button". Safecracker will help you light locks. Manhunt when you are collecting them.
Spell LORD by going in kickout holes to shoot mini-ball on left, or by completing banks of drops on lower playfield. LORD lights multiball
Completing lower playfield drops banks lights magna saves (use auxiliary flipper buttons). "Pulse" style magna saves.
During multiball there is a ball save for ~30 seconds (see credit display). If you drain during that time, put the other ball in a …
1. Make the pinball hit the right target. 2. See "1."
Drop targets advance bonus x and magic letters advance spinner value.
Spinner shots are key, right spinner sends to top of playfield.
The top center lane alternates the 1000 point light on the spinners. On a quick draining game, a plunge and one big spin be a …
Impress your friends by telling them Tina Fey did all the female voices in the game.
Shoot the castle repeatedly to open it up and score big points. Each subsequent castle is worth more.
Press L flipper & launch ball, it'll come down the L orbit. For a few seconds, all major shots are lit. Hit any shot + …
Loop the sword ramp ( Upper side ramp) for playfield X 🤑
With dragon as ally if you dont complete the mode you lose points. Risk reward pick
Middle standups light lock on right ramp
Light sets of each color drop by going through corresponding lit lanes. Then shoot for lit drops for points, bonus, & BonusX.
If the ball is bouncing around in the lower pop area, hold the left flipper up to defend from a quick drain.
Use upper flipper to gently make orbits around to left rollover area.
Avoid scissor drain out right side.
Don't bother with super skill shot (soft plunging and hitting Venom with upper flipper). The 2x bonus from the regular skill shot is better.
Doc Ock multiball is a good time to hit the dangerous "Light Lock" target to light the locks for Black Suit multiball
Complete white spiders and shoot either outer loop to start one of four modes.
after building some bonus, collect bonus (including multiplier) via right side alley back into the shooter lane
shooting drop targets often sends the ball back up top through the pop bumpers and into the saucer - a good strategic shot
Shoot left and right ramps to eventually start Payback Time. All shots are 5 million for a limited time.
The cannon and Super Jackpot lights both strobe in a consistent manner. Learn where they converge for easier Super Jackpot collects.
To start multiball: Put ball in skull, hit flashing target with gun. During multiball: Lock balls at flashing shots, shoot gun again
On the last ball, if it hasn't been played yet, use the the flippers to choose "All My Loving" before plunging for a 2-ball multiball.
3 skillshots: 10K: Short plunge star rollover 25K: Medium plunge and shoot loop with upper flipper 100K: Plunge gap at the top of the loop
Completing all three sets of drop targets on one ball (FAB, FOUR and 1964) lights extra ball at an inlane (and is then moved by …
Complete a set of drops to light major shots for mode start. Each shot is a different mode.
By deliberately avoiding the inlane shot multiplier, you can build up that multiplier over time. Save it for a high scoring mode or MB.
Bash the well walker many many times to start a multiball
Shoot the inline drops. Then shoot the R "orbit" for collect bonus. Shoot the target near the inline drops when you hear the siren.
Shooting the spinner adds bonus and boosts the spinner value temporarily.
Shooting the right orbit lights the upper left saucer for Collect Bonus. This collects the multiplied value and does not reset it!
On the last ball, once you lite 2X Bonus, it will alternate between 2X and 5X Bonus based on switch hits. Consider draining if you …
Spinner is lit when bonus = 2K, 8K, 14K and 20K. When lit, spinner is worth 1K a spin instead of 100pts.
Run up your bonus (double is even better!) and collect at upper right saucer.